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- on mouseUp
- if the mouseCast = 92 then
- set the visible of sprite 25 to 1
- set the visible of sprite 26 to 1
- set the visible of sprite 27 to 1
- set the visible of sprite 28 to 1
- set the visible of sprite 29 to 1
- set the visible of sprite 30 to 1
- go("ecr2")
- end if
- if the mouseCast = 108 then
- go("norte")
- end if
- if the mouseCast = 109 then
- go("Porto")
- end if
- if the mouseCast = 110 then
- go("Centro")
- end if
- if the mouseCast = 111 then
- go("Lis")
- end if
- if the mouseCast = 112 then
- go("Sul")
- end if
- if the mouseCast = 113 then
- go("Algar")
- end if
- if the mouseCast = 114 then
- go("Mad")
- end if
- end
-
- on exitFrame
- if rollOver(32) then
- if the visible of sprite 25 = 0 then
- sound playFile 3, "..\som\sector.wav"
- set the visible of sprite 25 to 1
- end if
- else
- set the visible of sprite 25 to 0
- end if
- if rollOver(33) then
- if the visible of sprite 31 = 0 then
- sound playFile 3, "..\som\sector.wav"
- set the visible of sprite 31 to 1
- end if
- else
- set the visible of sprite 31 to 0
- end if
- if rollOver(34) then
- if the visible of sprite 26 = 0 then
- sound playFile 3, "..\som\sector.wav"
- set the visible of sprite 26 to 1
- end if
- else
- set the visible of sprite 26 to 0
- end if
- if rollOver(35) then
- if the visible of sprite 30 = 0 then
- sound playFile 3, "..\som\sector.wav"
- set the visible of sprite 30 to 1
- end if
- else
- set the visible of sprite 30 to 0
- end if
- if rollOver(36) then
- if the visible of sprite 27 = 0 then
- sound playFile 3, "..\som\sector.wav"
- set the visible of sprite 27 to 1
- end if
- else
- set the visible of sprite 27 to 0
- end if
- if rollOver(37) then
- if the visible of sprite 29 = 0 then
- sound playFile 3, "..\som\sector.wav"
- set the visible of sprite 29 to 1
- end if
- else
- set the visible of sprite 29 to 0
- end if
- if rollOver(38) then
- if the visible of sprite 28 = 0 then
- sound playFile 3, "..\som\sector.wav"
- set the visible of sprite 28 to 1
- end if
- else
- set the visible of sprite 28 to 0
- end if
- go(the frame)
- end
-